walkthrough

Main Quest Walkthrough

Step-by-step Soulframe Preludes 15 main quest walkthrough: Gods & Ghosts story beats, key NPCs, and unlock milestones.

Act Structure Overview

Preludes 15 main quest centers on gods and ghosts narrative threads across Midrath. Acts unlock regions, Pact ritual sites, and trading posts progressively. Skipping cutscenes loses lore context but not mechanical unlocks — subtitles recommended for clarity.

Quest journal color-codes spectral objectives requiring Sirin-adjacent Spirit investment or spectral sight activation.

Early Acts — Midrath Hub

Initial quests introduce Virtues, Nightfold against living enemies, and your first Talisman migration visit. Complete blacksmith TUVALKANE introductions to unlock Chordstone refining before mid-act gear checks.

Ghost foreshadowing quests appear as optional yellow markers — complete at least two before Act Two for easier spectral sight puzzles later.

Mid Acts — Dermak and Undercity

Dermak Undercity gates require main quest progression and modest Virtue totals. Undercity segments mix platforming with ghost ambushes — bring consumables restoring stamina and Spirit resources.

Boss-lite encounters teach Torment Stag mechanics precursors: charge telegraphs and add waves.

Late Acts — Gods & Ghosts Climax

Final act quests require Wyld variant unlock for certain Pacts or party members who can apply ghost marks. Cogah hard mode unlocks parallel to climax — not mandatory for story completion but rewards unique Tempers.

After credits-equivalent beat, endgame loops Agari, Torment Stag repeats, and trading economy engage fully.

Frequently Asked Questions

Is main quest soloable?
Yes — scaling adjusts for solo players in most Preludes 15 missions.
Missable quests?
Some optional ghost quests lock after act transitions — complete yellow markers promptly.
How long to finish main quest?
Roughly fifteen to twenty hours at moderate pace during Preludes 15.
Co-op main quest?
Party members can join many steps — check mission markers for co-op eligibility.
Quest rewards worth farming?
One-time Totems and Talismans yes; repeatable XP less relevant in pre-alpha.